add zmk config
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79
zmk-config/config/charybdis.keymap
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79
zmk-config/config/charybdis.keymap
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/mouse.h>
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#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/bt.h>
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#include <dt-bindings/zmk/outputs.h>
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#include <dt-bindings/zmk/keys.h>
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< {
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tapping-term-ms = <240>;
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flavor = "balanced";
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quick-tap-ms = <150>;
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};
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/ {
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keymap {
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compatible = "zmk,keymap";
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Base {
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label = "Base";
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bindings = <
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&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BSPC
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&kp ESC &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp APOS
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&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHIFT
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&kp LCTRL &kp SPACE &mo 1 &mo 2 &kp RET
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>;
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trackball-bindings = <&tmv_coarse>;
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};
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Lower {
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label = "Lower";
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bindings = <
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&trans &trans &kp UP &trans &trans &trans &kp N7 &kp N8 &kp N9 &kp N0 &kp HOME &kp F1
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&trans &kp LEFT &kp DOWN &kp RIGHT &trans &trans &kp N4 &kp N5 &kp N6 &none &trans &kp F10
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&kp LEFT_ALT &trans &trans &trans &kp MINUS &kp PLUS &kp N1 &kp N2 &kp N3 &kp DOT &trans &kp F20
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&kp LGUI &kp SPACE &trans &kp RCTRL &kp RET
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>;
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};
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Raise {
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label = "Raise";
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bindings = <
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&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp KP_MULTIPLY &kp LPAR &kp RPAR &kp DEL
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&trans &bt BT_CLR &bt BT_PRV &bt BT_NXT &trans &to 3 &kp UNDER &kp EQUAL &kp LBKT &kp RBKT &kp BSLH &kp GRAVE
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&trans &out OUT_TOG &bootloader &trans &trans &trans &kp MINUS &kp PLUS &kp LBRC &kp RBRC &kp PIPE &kp TILDE
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&kp LGUI &kp SPACE &kp LEFT_ALT &trans &bootloader
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>;
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};
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Game {
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label = "Game";
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bindings = <
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &sl 4 &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &to 0
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&trans &trans &kp LEFT_ALT &kp RGUI &trans
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>;
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};
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Game_++ {
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label = "Game ++";
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bindings = <
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&kt F5 &kp NUMBER_1 &kp NUMBER_2 &kp NUMBER_3 &kp NUMBER_4 &kp NUMBER_5 &kp LC(RA(Y)) &kp LC(RA(U)) &kp LC(RA(I)) &kp LC(RA(H)) &kp LC(RA(J)) &kp LC(RA(DEL))
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&to 3 &kp L &kp O &kp Y &kp K &kp G &trans &trans &trans &trans &trans &kp LA(F4)
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&kp F10 &none &to 0 &none &kp NUMBER_6 &kp NUMBER_7 &trans &trans &trans &trans &trans &to 0
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&kp J &kp I &kp M &trans &trans
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>;
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};
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Mouse {
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bindings = <
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&mkp MCLK &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &mkp LCLK
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&mkp LCLK &trans &mkp RCLK &trans &trans
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>;
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};
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};
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};
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