#include #include #include #include #include #include < { tapping-term-ms = <240>; flavor = "balanced"; quick-tap-ms = <150>; }; / { keymap { compatible = "zmk,keymap"; Base { label = "base"; bindings = < &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp U &kp Y &kp I &kp O &kp P &kp BSPC &kp ESC &kp A &kp S &kp D &kp F &kp G &kp J &kp H &kp K &kp L &to 1 &kp APOS &to 0 &kp Z &kp X &kp C &kp V &kp B &kp M &kp N &kp COMMA &kp DOT &kp FSLH &to 1 &kp LGUI &kp LALT &kp ENTER &kp LSHFT &kp SPACE >; trackball-bindings = <&tmv_coarse> ; }; Lower { label = "numbers"; bindings = < &trans &trans &kp UP &trans &kp BSLH &trans &kp N7 &trans &kp N8 &kp N9 &kp HOME &kp BSPC &bootloader &kp LEFT &kp DOWN &to 2 &to 0 &trans &kp N4 &trans &kp N5 &kp N6 &kp N0 &bootloader &to 0 &trans &trans &trans &kp MINUS &kp PLUS &kp N1 &trans &kp N2 &kp N3 &trans &kp F20 &kp LGUI &kp LALT &kp ENTER &kp LSHFT &kp SPACE >; }; Raise { label = "navigation"; bindings = < &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp KP_MULTIPLY &kp LPAR &kp RPAR &kp BSPC &bootloader &bt BT_CLR &bt BT_PRV &bt BT_NXT &to 0 &kp DOWN &kp DOWN &kp LEFT &kp UP &kp RIGHT &kp BSLH &bootloader &to 0 &out OUT_TOG &trans &trans &trans &trans &kp MINUS &kp PLUS &kp LBRC &kp RBRC &kp PIPE &kp TILDE &kp LGUI &kp LALT &kp ENTER &kp LSHFT &kp SPACE >; }; Game { label = "Game"; bindings = < &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &sl 4 &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &to 0 &trans &trans &kp LEFT_ALT &kp RGUI &trans >; }; Game_++ { label = "Game ++"; bindings = < &kt F5 &kp NUMBER_1 &kp NUMBER_2 &kp NUMBER_3 &kp NUMBER_4 &kp NUMBER_5 &kp LC(RA(Y)) &kp LC(RA(U)) &kp LC(RA(I)) &kp LC(RA(H)) &kp LC(RA(J)) &kp LC(RA(DEL)) &to 3 &kp L &kp O &kp Y &kp K &kp G &trans &trans &trans &trans &trans &kp LA(F4) &kp F10 &none &to 0 &none &kp NUMBER_6 &kp NUMBER_7 &trans &trans &trans &trans &trans &to 0 &kp J &kp I &kp M &trans &trans >; }; Mouse { bindings = < &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &mkp MCLK &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &mkp LCLK &mkp LCLK &trans &mkp RCLK &trans &trans >; }; }; };