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dotfiles/zmk-config/config/charybdis.keymap
Sebastian Moser fc945429c6 updated zmk config
2024-07-27 23:36:00 +02:00

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/mouse.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/outputs.h>
#include <dt-bindings/zmk/keys.h>
&lt {
tapping-term-ms = <240>;
flavor = "balanced";
quick-tap-ms = <150>;
};
/ {
keymap {
compatible = "zmk,keymap";
Base {
label = "base";
bindings = <
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp U &kp Y &kp I &kp O &kp P &kp BSPC
&kp ESC &kp A &kp S &kp D &kp F &kp G &kp J &kp H &kp K &kp L &to 1 &kp APOS
&to 0 &kp Z &kp X &kp C &kp V &kp B &kp M &kp N &kp COMMA &kp DOT &kp FSLH &to 1
&kp LGUI &kp LALT &kp ENTER &kp LSHFT &kp SPACE
>;
trackball-bindings = <&tmv_coarse> ;
};
Lower {
label = "numbers";
bindings = <
&trans &trans &kp UP &trans &kp BSLH &trans &kp N7 &trans &kp N8 &kp N9 &kp HOME &kp BSPC
&bootloader &kp LEFT &kp DOWN &to 2 &to 0 &trans &kp N4 &trans &kp N5 &kp N6 &kp N0 &bootloader
&to 0 &trans &trans &trans &kp MINUS &kp PLUS &kp N1 &trans &kp N2 &kp N3 &trans &kp F20
&kp LGUI &kp LALT &kp ENTER &kp LSHFT &kp SPACE
>;
};
Raise {
label = "navigation";
bindings = <
&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp KP_MULTIPLY &kp LPAR &kp RPAR &kp BSPC
&bootloader &bt BT_CLR &bt BT_PRV &bt BT_NXT &to 0 &kp DOWN &kp DOWN &kp LEFT &kp UP &kp RIGHT &kp BSLH &bootloader
&to 0 &out OUT_TOG &trans &trans &trans &trans &kp MINUS &kp PLUS &kp LBRC &kp RBRC &kp PIPE &kp TILDE
&kp LGUI &kp LALT &kp ENTER &kp LSHFT &kp SPACE
>;
};
Game {
label = "Game";
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &sl 4 &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &to 0
&trans &trans &kp LEFT_ALT &kp RGUI &trans
>;
};
Game_++ {
label = "Game ++";
bindings = <
&kt F5 &kp NUMBER_1 &kp NUMBER_2 &kp NUMBER_3 &kp NUMBER_4 &kp NUMBER_5 &kp LC(RA(Y)) &kp LC(RA(U)) &kp LC(RA(I)) &kp LC(RA(H)) &kp LC(RA(J)) &kp LC(RA(DEL))
&to 3 &kp L &kp O &kp Y &kp K &kp G &trans &trans &trans &trans &trans &kp LA(F4)
&kp F10 &none &to 0 &none &kp NUMBER_6 &kp NUMBER_7 &trans &trans &trans &trans &trans &to 0
&kp J &kp I &kp M &trans &trans
>;
};
Mouse {
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&mkp MCLK &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &mkp LCLK
&mkp LCLK &trans &mkp RCLK &trans &trans
>;
};
};
};