large rewrite to make mize run on every platform

This commit is contained in:
Sebastian Moser
2024-05-18 08:31:38 +02:00
parent 75a6dca3fc
commit a16c2f9221
37 changed files with 624 additions and 970 deletions

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use log::{trace, debug, info, warn, error};
use tokio::sync::mpsc::{Sender, Receiver};
use crate::proto::MizeMessage;
use crate::error::{MizeError, MizeResult, IntoMizeResult};
pub trait Connection {
}
//#[derive(Debug)]
//pub struct Connection {
//tx: Sender<MizeMessage>,
//rx: Receiver<MizeMessage>,
//}

71
src/core/instance/mod.rs Normal file
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use std::collections::HashMap;
use std::fs::create_dir;
use log::{trace, debug, info, warn, error};
use uuid::Uuid;
use std::fs::File;
use colored::Colorize;
use std::path::Path;
use crate::error::{MizeError, MizeResult, IntoMizeResult, MizeResultTrait};
use crate::instance::store::Store;
use crate::instance::connection::Connection;
use crate::id::MizeId;
use crate::instance::subscription::Subscription;
use crate::item::{Item, ItemData};
use crate::memstore::MemStore;
pub mod connection;
pub mod store;
pub mod subscription;
static MSG_CHANNEL_SIZE: usize = 200;
/// The Instance type is the heart of the mize system
pub struct Instance<S: Store> {
// question vec of stores???
// would mean replication logic and such things is handeled by the instance
// i think it would be better thogh to then implement a ReplicatedStore
store: S,
peers: Vec<Box<dyn Connection>>,
subs: HashMap<MizeId, Subscription>
}
/*
pub enum RealmId {
Uuid(Uuid),
Local(Vec<String>),
Tld(Vec<String>),
}
*/
impl<S: Store> Instance<S> {
// new() opens a
pub async fn new() -> MizeResult<Instance<MemStore>> {
trace!("[ {} ] Instance::new()", "CALL".yellow());
let memstore = MemStore::new();
let instance = Instance {store: memstore, peers: Vec::new(), subs: HashMap::new()};
// platform specific init code
// TODO
return Ok(instance);
}
pub fn new_item(self) -> MizeResult<Item<S>> {
let id = self.store.new_id()?;
return Ok(Item {id, instance: self});
}
pub fn get<I: Into<MizeId>>(self, id: I) -> MizeResult<Item<S>> {
return Ok(Item {id: id.into(), instance: self});
}
pub fn set<I: Into<MizeId>, V: Into<ItemData>>(self, id: I, value: V) -> MizeResult<()> {
self.store.set(id.into(), value)
}
}

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use crate::error::MizeResult;
use crate::item::{Item, ItemData};
use crate::id::MizeId;
pub trait Store {
// should have the ability to be multi threaded, if the underlying implementation supports
// multithreaded IO operations
// for now all refs to a store hold a Mutex but this mutex is part of where the MizeStore trait
// is implemented, so that there can be a multithreaded implementation
//fn get(self, id: MizeId) -> MizeResult<Item<Self>> where Self: Sized;
fn set<T: Into<ItemData>>(self, id: MizeId, data: T) -> MizeResult<()>;
// in the future should implement transactions, ....
// funcs to do with links, backlinks
fn get_links(self, item: Item<Self>) -> MizeResult<Vec<MizeId>> where Self: Sized;
fn get_backlinks(self, item: Item<Self>) -> MizeResult<Vec<MizeId>> where Self: Sized;
fn new_id(&self) -> MizeResult<MizeId>;
}
/// references an item that is stored in a store
pub trait StoreRef {
// do we need this or is this basically an item
}

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pub struct Subscription;