large rewrite to make mize run on every platform
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71
src/core/instance/mod.rs
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71
src/core/instance/mod.rs
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use std::collections::HashMap;
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use std::fs::create_dir;
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use log::{trace, debug, info, warn, error};
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use uuid::Uuid;
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use std::fs::File;
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use colored::Colorize;
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use std::path::Path;
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use crate::error::{MizeError, MizeResult, IntoMizeResult, MizeResultTrait};
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use crate::instance::store::Store;
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use crate::instance::connection::Connection;
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use crate::id::MizeId;
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use crate::instance::subscription::Subscription;
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use crate::item::{Item, ItemData};
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use crate::memstore::MemStore;
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pub mod connection;
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pub mod store;
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pub mod subscription;
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static MSG_CHANNEL_SIZE: usize = 200;
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/// The Instance type is the heart of the mize system
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pub struct Instance<S: Store> {
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// question vec of stores???
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// would mean replication logic and such things is handeled by the instance
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// i think it would be better thogh to then implement a ReplicatedStore
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store: S,
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peers: Vec<Box<dyn Connection>>,
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subs: HashMap<MizeId, Subscription>
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}
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/*
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pub enum RealmId {
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Uuid(Uuid),
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Local(Vec<String>),
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Tld(Vec<String>),
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}
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*/
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impl<S: Store> Instance<S> {
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// new() opens a
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pub async fn new() -> MizeResult<Instance<MemStore>> {
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trace!("[ {} ] Instance::new()", "CALL".yellow());
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let memstore = MemStore::new();
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let instance = Instance {store: memstore, peers: Vec::new(), subs: HashMap::new()};
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// platform specific init code
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// TODO
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return Ok(instance);
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}
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pub fn new_item(self) -> MizeResult<Item<S>> {
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let id = self.store.new_id()?;
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return Ok(Item {id, instance: self});
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}
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pub fn get<I: Into<MizeId>>(self, id: I) -> MizeResult<Item<S>> {
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return Ok(Item {id: id.into(), instance: self});
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}
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pub fn set<I: Into<MizeId>, V: Into<ItemData>>(self, id: I, value: V) -> MizeResult<()> {
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self.store.set(id.into(), value)
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}
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}
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