initialize window.mize.mod as an empty object

This commit is contained in:
Sebastian Moser
2024-12-04 12:47:42 +01:00
parent c47403233e
commit ddbed46625

View File

@@ -1,6 +1,6 @@
use std::ptr::NonNull;
use std::panic;
use web_sys::js_sys;
use web_sys::js_sys::{self, eval};
use crate::id::MizeId;
use crate::item::Item;
use crate::platform::wasm::js_sys::Function;
@@ -55,6 +55,8 @@ static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
pub fn wasm_instance_init(instance: &mut Instance) -> MizeResult<()> {
console_log!("Hello world from wasm_instance_init!!!!!!!!!!");
eval("window.mize.mod = {}")?;
Ok(())
}